But what about desire? What about lust? Isn’t lust directed by sight? By the act of looking? Can looking be… dangerous? When someone looks at you in a certain way, is that your power, or theirs? When you behold something, can it manipulate you? Maybe Cupid can’t tell us about that. But the Tale of Tales game FATALE is going to show you.
We’ve always embraced femininity in our games. We like femininity! For the obvious reason that one of us is a female. But also because the other one, the male, is very interested in females. So we like exploring the female gaze, the feminine side of things. If only because it is not the dominant force in human organization and we’re not too fond of the results of this dominance. But mostly, probably, for aesthetic reasons. Beauty, as always, is everything.
Moreover, it’s beautiful. The flowers owe something to Georgia O’Keeffe’s vulva-like blossoms. The tunnels flow in swoops, arcs, and astrolabes, exploding into stars as things heat up. The fireworks of pleasure you receive at climax are strangely satisfying.
It is very much like The Graveyard, in this respect: will you read and act on your partner’s cues, or will you rush blindly forward, uncaring of how your partner responds? It disguises the deeper meaning in almost shooter gameplay, hallunicatory and vivid visuals, and titillation.
Steam Community :: Luxuria Superbia review
A game like The Path, which was sparking arguments about both the nature of video games and the portrayal of teen sexuality long before Gone Home, will never sell as many copies as Battlefield 4, but it does not need to.