ToT UPDATES

current events from Tale of Tales
( list of all exhibitions and presentations )

- May 24 -

The Path can now be played in Japanese on Steam.

 森を探索して物語を追う、不思議なホラーアドベンチャー!

 「The Path日本語版」Steamでもダウンロード販売開始!!



 この度、弊社では「The Path日本語版」を、

 Steamでもダウンロード発売する運びとなりました。



 森にある様々なアイテム、そして少女達が出会うオオカミ、

 それらが意味するものとは一体何なのか?

 謎に満ちたホラーアドベンチャー!

 お手軽かつ安心価格のSteamダウンロード販売にてお届けします!



 是非とも貴誌ニュースとしてご掲載をご検討頂ければ幸いでございます!

 ご検討の程、宜しくお願い致します。



 また、記事作成に便利なアイテムをご用意しております!

 必要な物がございましたらダウンロードして頂ければと存じます!



 今後も弊社では、日本語版・英語版を問わず、ダウロード販売を精力的に

 行って参りますので、是非ともご期待下さい!



★ The Path

 ある所に6人の姉妹がいました。

 ある日、姉妹達はおかあさんに、順々におばあさんの所へ

 お使いに行くようにと頼まれました。

 おばあさんは病気で寝たきりなのです。

 森深い場所にあるおばあさんの家に行く為には、

 決して道を外れてはいけないと、

 おかあさんは姉妹達に言いつけました。

 森に隠れたオオカミが、少女達が道に迷うのをじっと待っているのです。

 けれど、歳若い彼女達が、

 はたしてその言いつけを守る事ができるでしょうか?

 彼女達は森の誘惑に勝てるでしょうか?

 彼女達は危険を遠ざける事ができるでしょうか?

 彼女達は、遠い昔のおとぎばなしが

 再び語られるのを防ぐことができるでしょうか?



 ★ おとぎばなしのような、不思議な世界

 The Pathは、設定を現代とした、

 童話赤ずきん(旧版)にインスパイアされたホラーゲームです。

 深く暗いテーマに没入させるよう設計された特異型のゲームプレイで、

 探検、発見、および内省の雰囲気の経験をあなたに提供します。



 ★ 何を見て、経験するかは自由

 The Pathは制限時間も、倒すべきモンスターも存在しません。

 難しいパズルが、あなたのゲーム進行を妨げる事もありません。

 このゲームにおける大部分の活動は、

 完全にプレイヤーの任意によってなされます。

 プレイヤーは探検し、経験する世界に自由を持っています。

 物語の解釈すらも、すべてプレイヤーの自由です。



 ★ 印象的な、グラフィックとサウンド

 ゲームで起きている事に応じて変化していく

 グラフィックとサウンドの表現が、この世界への没入度を高めます。






 The Path日本語版 公式サイト

 http://the-path.zoo.co.jp/

The Path can now be played in Japanese on Steam.

 森を探索して物語を追う、不思議なホラーアドベンチャー!

 「The Path日本語版」Steamでもダウンロード販売開始!!

 この度、弊社では「The Path日本語版」を、

 Steamでもダウンロード発売する運びとなりました。

 森にある様々なアイテム、そして少女達が出会うオオカミ、

 それらが意味するものとは一体何なのか?

 謎に満ちたホラーアドベンチャー!

 お手軽かつ安心価格のSteamダウンロード販売にてお届けします!

 是非とも貴誌ニュースとしてご掲載をご検討頂ければ幸いでございます!

 ご検討の程、宜しくお願い致します。

 また、記事作成に便利なアイテムをご用意しております!

 必要な物がございましたらダウンロードして頂ければと存じます!

 今後も弊社では、日本語版・英語版を問わず、ダウロード販売を精力的に

 行って参りますので、是非ともご期待下さい!

★ The Path

 ある所に6人の姉妹がいました。

 ある日、姉妹達はおかあさんに、順々におばあさんの所へ

 お使いに行くようにと頼まれました。

 おばあさんは病気で寝たきりなのです。

 森深い場所にあるおばあさんの家に行く為には、

 決して道を外れてはいけないと、

 おかあさんは姉妹達に言いつけました。

 森に隠れたオオカミが、少女達が道に迷うのをじっと待っているのです。

 けれど、歳若い彼女達が、

 はたしてその言いつけを守る事ができるでしょうか?

 彼女達は森の誘惑に勝てるでしょうか?

 彼女達は危険を遠ざける事ができるでしょうか?

 彼女達は、遠い昔のおとぎばなしが

 再び語られるのを防ぐことができるでしょうか?

 ★ おとぎばなしのような、不思議な世界

 The Pathは、設定を現代とした、

 童話赤ずきん(旧版)にインスパイアされたホラーゲームです。

 深く暗いテーマに没入させるよう設計された特異型のゲームプレイで、

 探検、発見、および内省の雰囲気の経験をあなたに提供します。

 ★ 何を見て、経験するかは自由

 The Pathは制限時間も、倒すべきモンスターも存在しません。

 難しいパズルが、あなたのゲーム進行を妨げる事もありません。

 このゲームにおける大部分の活動は、

 完全にプレイヤーの任意によってなされます。

 プレイヤーは探検し、経験する世界に自由を持っています。

 物語の解釈すらも、すべてプレイヤーの自由です。

 ★ 印象的な、グラフィックとサウンド

 ゲームで起きている事に応じて変化していく

 グラフィックとサウンドの表現が、この世界への没入度を高めます。

 The Path日本語版 公式サイト

 http://the-path.zoo.co.jp/

3 notes link

- May 15 -

Auriea Harvey & Michaël Samyn will be talking about the evolution of Tale of Tales as an independent developer and the notgames method and initiative at the Indievelopment symposium tomorrow, Wednesday 16 May 2012, in ‘t Zand Maarssen, near Utrecht in the Netherlands.

Auriea Harvey & Michaël Samyn will be talking about the evolution of Tale of Tales as an independent developer and the notgames method and initiative at the Indievelopment symposium tomorrow, Wednesday 16 May 2012, in ‘t Zand Maarssen, near Utrecht in the Netherlands.

3 notes link

- March 28 -

“This is where I’ve made some of my most valuable friendships. This is where I come when I want to escape my life, and disappear into a fantastical and meditative state of mind, where no outside influence can disturb me in my imaginings. This is the secret place that people like me are unable to access in the real world; when you live in a city, or in a busy area, you need to have a place just for you, where you can be alone. If you cannot get that in a forest near your house, then you must rely on other sources.”

The Endless Forest player

(Source: endlessforest.org)

6 notes link

- March 27 -

Save the Forest!
Mudam is ending its support for The Endless Forest, after having hosted the game server for 7 years.
The Musée d’Art moderne Grand-Duc Jean in Luxembourg commissioned us to make a work of art for their online gallery in 2003. In response, we created the original prototype for The Endless Forest. In 2005 we were ready to launch the first iteration of the game and Mudam agreed to pay for the server required for allowing all players to interact with each other. Thanks to their support, The Endless Forest has been available for free until today.
Now, however, the museum has changed its policies and is no longer willing to sustain the cost.
Even though we haven’t been updating The Endless Forest as much as we may have wanted to, and even though we can’t promise any changes in the foreseeable future, we do want to continue to maintain the game in its current state and offer it to the public as a place of peace and harmony, free of charge. To do that, we will need to find a way to pay for the server.
The monthly cost of hosting the server is 165 Euros. This is not a lot of money. And we already have a voluntary subscription system in place. All we need is a few more people who are willing to commit to sending us a few Euros every month. And then we can continue as before.
This is not just a question of finances. It is also a matter of principle. We believe that an artist and their audience can have a symbiotic relationship that does not require any interference from the outside. So in a way, we are taking this opportunity to prove a point. Please help us do so.
Select a subscription amount below to make an automatic monthly donation via Paypal. (You can end the subscription any time that you wish.)
10 €/month: Subscribe
5 €/month: Subscribe
3 €/month: Subscribe
1 €/month: Subscribe

Save the Forest!

Mudam is ending its support for The Endless Forest, after having hosted the game server for 7 years.

The Musée d’Art moderne Grand-Duc Jean in Luxembourg commissioned us to make a work of art for their online gallery in 2003. In response, we created the original prototype for The Endless Forest. In 2005 we were ready to launch the first iteration of the game and Mudam agreed to pay for the server required for allowing all players to interact with each other. Thanks to their support, The Endless Forest has been available for free until today.

Now, however, the museum has changed its policies and is no longer willing to sustain the cost.

Even though we haven’t been updating The Endless Forest as much as we may have wanted to, and even though we can’t promise any changes in the foreseeable future, we do want to continue to maintain the game in its current state and offer it to the public as a place of peace and harmony, free of charge. To do that, we will need to find a way to pay for the server.

The monthly cost of hosting the server is 165 Euros. This is not a lot of money. And we already have a voluntary subscription system in place. All we need is a few more people who are willing to commit to sending us a few Euros every month. And then we can continue as before.

This is not just a question of finances. It is also a matter of principle. We believe that an artist and their audience can have a symbiotic relationship that does not require any interference from the outside. So in a way, we are taking this opportunity to prove a point. Please help us do so.

Select a subscription amount below to make an automatic monthly donation via Paypal.
(You can end the subscription any time that you wish.)

10 €/month: Subscribe

5 €/month: Subscribe

3 €/month: Subscribe

1 €/month: Subscribe

66 notes link

- March 16 -

This Sunday, 18 March, is Tale of Tales internet party time! We’re celebrating the dual anniversary of The Path (3 years old) and our collaboration (13 years old). We are going to open as many online channels as we can. So if there’s anything you are dying to know about The Path or anything else, now is your chance to ask! Or just drop by for a cookie and a cuppa. We will probably start in the early afternoon (time in Belgium). Specific channels will be announced on Facebook and on Twitter, as we open them.

This Sunday, 18 March, is Tale of Tales internet party time!
We’re celebrating the dual anniversary of The Path (3 years old) and our collaboration (13 years old). We are going to open as many online channels as we can. So if there’s anything you are dying to know about The Path or anything else, now is your chance to ask! Or just drop by for a cookie and a cuppa. We will probably start in the early afternoon (time in Belgium).

Specific channels will be announced on Facebook and on Twitter, as we open them.

16 notes link

- March 2 -

The Path will be featured in the “Game Geographies and PlayNations” part of the Playtime exhibition in Maison d’Ailleurs, Switzerland, next to work by Dominique Cunin and David-Olivier Lartigaud, Aram Bartholl, thatgamecompany, Julian Oliver, Markus Persson and others.
From 11 March to 12 December in Maison d’Ailleurs, Museum of science fiction, utopia and extraordinary journeys, Place Pestalozzi 14, 1401 Yverdon-les-Bains, Switzerland

The Path will be featured in the “Game Geographies and PlayNations” part of the Playtime exhibition in Maison d’Ailleurs, Switzerland, next to work by Dominique Cunin and David-Olivier Lartigaud, Aram Bartholl, thatgamecompany, Julian Oliver, Markus Persson and others.

From 11 March to 12 December in Maison d’Ailleurs, Museum of science fiction, utopia and extraordinary journeys, Place Pestalozzi 14, 1401 Yverdon-les-Bains, Switzerland

link

- January 24 -

We have designed our homepage!

We have designed our homepage!

10 notes link

Tale of Tales in 2011

- January 18 -

2011 Was probably the strangest year in the history of Tale of Tales so far. We did not publish a single new game because we devoted all our attention to prototyping two new ideas. And yet both our personal life and our artistic process went through a turbulent stream which may have changed us forever.

Prototyping

We finalized the Cncntrc prototype in March, renaming it The Cosmos and The Cave, not entirely satisfied with the outcome. We felt that we had not succeeded in expressing all of the content that we had been investigating. Yet, after some distance in time and having other people play the prototype, we came to understand the merits of the work we had delivered and the reasons for our dissatisfaction. We are still uncertain as how to proceed to full production of the game, but we are fairly certain that we want to, one day, somehow.

Our experience with Cncntrc stimulated us to re-evaluate what we were doing with the other prototype, The Book of 8. In April, we came to the conclusion that we might be making some of the same errors and decided to drop everything we had done and start over, with a new idea, more in line with our former work. The work on the new 8 prototype continued for the remainder of the year until November when we decided to stop prototyping and switch to full production. Rather than looking for ways to fund this project, we decided to focus on asset production first, without a schedule. We had been able to advance the money for the production of the prototype without a loan (the EU Media grant was only paid out after finalizing the project), so we feel confident that we can support this on our own strength.

We have created a short documentary about these projects.



Venice Biennial

In the mean time, other things were happening as well. We had been invited to show our work at the Venice Biennial, the major event for contemporary fine art. The actual exhibition, entitled “Neoludica, Art is a Game”, was a bit of a disappointment to us but it did offer us the opportunity to travel to Venice twice and meet some very lovely people in the process.

Moving house/studio

Back home, we had decided to move from the small city of Gent to the capital of Brussels. So we went apartment hunting. After seeing the prices of the sort of place we would need with two children, we got the idea of moving only our business to Brussels and finding a nice house in the countryside for the weekends and holidays. We actually almost succeeded in doing this when we realized that we chose a really bad time. The production of The Book of 8 prototype had put us in a risky financial situation, and we also needed the time to actually work on the game. So we canceled/postponed the plan of moving house, rediscovered the beauty of our own place in Gent and moved our office to the attic instead. Now we have a much bigger studio to work in, and a much cosier living room.

GDC Europe & Notgames Fest

In August we were invited by the European Game Developers Conference to moderate a panel and by the Cologne Game Lab to co-curate an exhibition. Both centered around the idea of notgames, an initiative we started the year before to explore the potential of the medium of videogames beyond the limits of competitive, goal-oriented play. The Cologne Game Lab put together a wonderfully immersive exhibition that featured work of some of the most prominent members of the notgames community and some new discoveries. We also had a “secret meeting” with the developers where we talked about our new projects. I think we all realized that we were part of a kind of movement, supporting each other’s efforts on this ambitious path of exploring a new medium.



Richard

We only attended the IndieCade festival via Skype, so we heard second hand that Naughty Dog’s lead designer Richard Lemarchand had mentioned our short game The Graveyard as an influence on Uncharted 2 during his IndieCade keynote presentation. Intrigued by this unexpected avant-garde effect of our work, we got in touch and had a public conversation with Mr Lemarchand during the Game City festival in Nottingham.

Collaboration

In November, after a struggle that had been mounting for years already, we decided to try collaborating in a different way. We had always worked together in a more or less organic fashion where we would each complement for the other in a truly collaborative process. But over the years, this model had started to erode. Artistic arguments had become more frequent and we became less and less certain of our individual place in the production process. After several experiments and months of thinking, we decided to start working next to each other, each on a specific project, with the possibility of switching at some point.

Releases and other work

Even though we did not release a new game in 2011, we did publish Fatale on the then new Mac AppStore in January and ported The Graveyard to Android and Vanitas to Android and iPad in November. The iPad release included a new feature.

We have also been trying, off and on, to collaborate with Alex Mayhew. This process will continue. Hopefully something will come of it this year.

In November, we got funding from the Flanders Audiovisual Fund for an entirely new project, entitled Bientôt l’été. Production work has started already and release is scheduled for autumn.

Much to our surprise, at the end of the year, we ran out of second generation unique deer names in The Endless Forest. This means that some 50,000 new accounts were made in the last two years! The Endless Forest may not get a lot of publicity, but it may very well be our most successful project.

Exhibitions and Presentations

As usual, we got distracted by invitations to speak at multiple exotic locations. This year we jet-setted to Lille, Cologne, Istanbul, Montréal, Nottingham, Genk, Gent and Culver City (though the latter only via Skype).

Our work, too, traveled around and was exhibited in many places throughout the world: Rotterdam, Berlin, Santa Fe, Venice, Cologne, ‘s Hertogenbosch, Istanbul, Amsterdam, and even in our home city of Gent (which happens very rarely!).

6 notes link

- January 2 -

Hello 2012!
Our yearly time lapse video of our traditional boring New Year’s Eve watching movies and playing videogames.

(Source: vimeo.com)


2 notes link

- December 22 -

Our games are 50% off on Steam for the holidays.
Get The Path for 4 Euros.
Get Fatale for 3  Euros.
Get The Graveyard for 2 Euros.
Or get all three together for 9 Euros.
Tell all your sceptical Steam-friends that there’s no excuses any more.
Or better yet, force your good taste onto them and give them Tale of Tales as a holiday present!

Our games are 50% off on Steam for the holidays.

Get The Path for 4 Euros.

Get Fatale for 3  Euros.

Get The Graveyard for 2 Euros.

Or get all three together for 9 Euros.

Tell all your sceptical Steam-friends that there’s no excuses any more.

Or better yet, force your good taste onto them and give them Tale of Tales as a holiday present!

17 notes link
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