Current videogame developments from
Tale of Tales

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      There is a great playable show of our games at Centro Multimedia, Centro Nacional de las Artes during the DEVHR.MX International Videogame Conference. The opening is this Saturday! We’ve been watching them set everything up at the Galería de Arte Electrónico Manuel Felguérez. This is an intimate exhibition containing all our videogames… INCLUDING a special presentation of the work in progress on Sunset!
      We will also be speaking at the conference on the 23rd.
      Mexico City is a special place for us because, in fact, the only other time we’ve had a solo showing of our work was at the Museo Tamayo in 2007.

      Help create Gabriel Ortega’s luxurious bachelor pad in San Bavón!

      To join a fantastic team* in the development of SUNSET, Tale of Tales needs two more freelancers**.


      You help us conceptualize interior scenes and details through reference research and drawing. You are a concept artist familiar with the particular kind of (somewhat kitschy) modernism that was prevalent in the late sixties and early seventies. In particular you help us expand on a design found in a 1970 copy of Playboy magazine. The apartment has a minimalist style and contains all sorts of semi-futuristic technological gadgets. When Gabriel Ortega moves in however, his eclectic collection of antiques and curiosities makes the place look more like one of Yves Saint Laurent’s apartments. Your drawings will inform the 3D artists. We deeply enjoy pretty pictures. But these need to be functional first.

      Please send your portfolio link and contact information to


      Gabriel Ortega has a vast and eclectic collection of curious artifacts. Paintings, statuettes, furniture, antiques, carpets, vases, gadgets, et cetera. You will create virtual copies of all of these to populate his luxurious penthouse. You are a 3D artist who can model, map and texture quickly and precisely, after photographic reference. Despite many of these objects existing in the real world, we are not aiming for a photographically realistic style in the game. You create objects with a fresh stylized look. You choose your tools, as long as you can supply us with FBX models and high resolution PSD textures.

      This is a position for a junior modeler. Interns who can work remotely can apply too.

      Please send your portfolio link and contact information to

      *Sunset is currently being created by Auriea Harvey, Michaël Samyn, Austin Wintory, Kris Force, Tina Marie Murray, Stacey Diana Clark, Theresa Schlag & Niklas Roth, Laura Raines Smith, Jurie Horneman, Leigh Alexander & Ste Curran and an anonymous writer.

      **We work remotely with all our collaborators. So you need to be comfortable with internet communication and file exchange. You will not become an employee of the company but instead an independent contractor hired for a specific job. You will send us invoices that we will pay promptly, based on a fee discussed in advance. You need to have your own workspace and be able to manage your work independently, deliver on time and, of course, be responsive to feedback.

      Michael’s notgames essay “A plea for openness” is published in the Independence Amazing news zine that was being given away at the IndieMegaBooth during Gamescom.

      Read the whole newspaper here:

      or just read our essay here:

      "Everybody wants to visit our worlds, to interact with our characters, to play a role in our stories." (via


      From twitter follower @auiriea.

      I just wanted to say that without what YOU all do with this knowledge and these images, what *I* do becomes meaningless. Every day I am awed by and grateful for those of you who are also fighting your corners, spreading knowledge, and pushing for more representation in your respective fields of expertise.

      Please never doubt that you are making a difference. Our present is helping to shape the past, and our future as well. Thank you.

      Sunset est un jeu vidéo narratif à la première personne situé dans un immense appartement d’une ville fictive d’Amérique du Sud, à l’aube des années 70. Vous incarnez Angela Burns, une domestique. Toutes les semaines, une heure avant le coucher de soleil, vous vous rendez dans la très chic garçonnière de Gabriel Ortega pour y faire le ménage. L’envie de mettre votre nez dans ses affaires devient irrésistible. Découvrant qui est réellement votre mystérieux employeur, vous serez entrainée dans un complot rebelle visant à déposer un tristement célèbre dictateur, Generalísimo Ricardo Miraflores. (in French to commemorate Bastille Day, the beginning of the French Revolution on the 14 July 1789, thanks to David Calvo)

      And now, in Flemish:

      Sunset is een verhaal-gedreven eerstepersoonsvideospelleke dat helemaal plaatsvindt in één appartement in een denkbeeldige Zuid-Amerikaanse stad in het begin van de jaren zeventig. Ge speelt als een kuisvrouw die Angela Burnes noemt. Elke week, om een uur voor zonsondergang, bezoekt ge de chique vrijgezellenflat van Gabriel Ortega. Ge krijgt een aantal werkskes om te doen, maar de verleiding om door zijn spullen te rommelen is onweerstaanbaar. Terwijl ge uw mysterieuze werkgever beter leert kennen, wordt ge opgezogen in een rebels plot tegen de notoire dictator Generalísimo Ricardo Miraflores.

      Today is Argentina’s Independence Day. To honor the occasion, here’s the description of Sunset in Spanish (thanks to Agustín Cordes):

      Sunset es un videojuego narrativo en primera persona que transcurre en un único apartamento en una ciudad sudamericana ficticia durante la década de 1970. Asumes el rol de un ama de casa llamada Angela Burnes. Cada semana, una hora antes de la puesta del sol, visitas el ostentoso apartamento de soltero de Gabriel Ortega. Se te da una serie de tareas para hacer, pero la tentación de revisar sus cosas es irresistible. A medida que vas conociendo mejor a tu misterioso empleador, te ves atrapada en una conspiración rebelde contra el notorio dictador Generalísimo Ricardo Miraflores.

      Our videogame, Bientôt l’été, will be playable in an intriguing art exhibition in Berlin called: Schwindel der Wirklichkeit (Vertigo of Reality). Other games included in this wide-ranging, forward-thinking, show are by creators such as Alexander Bruce and Molleindustria. The interesting roster of fine artists include Bruce Nauman, Olafur Eliasson, Tino Sehgal, Lynn Hershman Leeson and Bill Viola. We really wish we could go see this one! From the website:

      "The exhibition presents artistic strategies and methods of working which focus on the viewer’s perception. The artwork materialises only in and through the viewers themselves. Current developments in game art here stand within a tradition of artistic explorations beginning in the 1960s, in particular closed circuit video installations as well as performances, participation projects, films, photographic works and mirror objects."