When you touch Luxuria Superbia's sensitive parts, funny objects appear in the flower. These match the theme of each flower, which is defined mostly by environment (room, house, field, sky, space, etc).
The parts that you touch are called “buds”. So we called these whimsical elements “buddies”: companions of the buds. Originally we imagined the buds blooming when you touch them. But we couldn’t figure out how to do that convincingly. We also wanted to add an element of humor, and a vague kind of narrative. The buddies give opportunity for both.
The picture shows the transparency channel of one of the two textures used on these buddies. The models are all flat shapes with simple translation and rotation animations. As a result, all of the buddies in a flower can be drawn to the screen in a single call. Draw calls impact rendering performance a lot, especially on mobile devices like the iPad. So it’s important to reduce their number.
Some objects are symmetrical. So we only need half a texture as we can mirror the model for the other half.
I don’t know why, but collections of everyday objects appear regularly in our games. Vanitas is all about such objects. But Bientôt l’été also contains such a collection. So does The Path, and even Fatale to some extent. I wonder if this has any significance.